Skeleton Keys

Race your fellow thief to have the most loot by sunrise.

Steal things and sabotage your friends.

This project was an exploration in consistent visual language and clear user communication. I created not only the rules, but all designs needed for bringing this project to creation.

The goal was to create a small yet impactful card game that combined compelling aesthetics.A strong emphasis was placed on developing a cohesive visual identity.

The game was designed with accessibility in mind. The mechanics were intentionally kept simple, allowing new players to quickly understand the rules while still offering strategic depth for repeat play-throughs. The balance between luck and strategy ensures engaging gameplay for casual and experienced players alike.

Compact packaging and minimal components made the game easy to transport, reinforcing the idea of a quick, on-the-go entertainment experience. This design decision aligned with the growing trend of travel-friendly tabletop games.